To install GameDig follow the steps in the LinuxGSM documentation. It also replaces the default LinuxGSM query module in monitor. GameDig is a recommended additional module that allows LinuxGSM to gather more info from the game server such as current map and connected players to be displayed in details and in logs. yum install epel-release CentOS 64-bit yum install curl wget tar bzip2 gzip unzip python3 binutils bc jq tmux glibc.i686 libstdc++ libstdc++.i686 Gamedig For the memory I would say it is right, you need minimum of 1GB of ram free to run a server, and if server does not reboot frequently (like daily or so), you'll need lot more per server.Īlso maybe I overlooked bu what about you connection? please do a test at is required to install some dependencies needed for using LinuxGSM on CentOS. this rule of 0.6Ghz per server is dumb lol because depending on the CPU this is absolutely not the same calculation power. Of course it is sensitive to CPU performance lol, a 6 man HOE game will need CPU power to manage all the zeds rushing from everywhere. This way you'll be sure it will not overload the CPU at any moment (like when all servers have activity at same time).Īlso you can simply monitor CPU usage globally on the machine, it should never spike at 100% if you do not want any lag/performance degradation.Īlso maybe I overlooked bu what about you connection? please do a test at As far as I know there is no hardware requirement anywhere. so take the max amount of CPU it can use on worst situation, and see how much you can fit that in your CPU, not forgetting that you do not 'cut' the consumption of one server (I mean if a server can use 40% of one core, you can only fit 2 servers per core only (so not three per core with the third being split on two cores), so let say in this example 4 servers max on your 2 cores CPU). Run only one server, and see how much CPU it can take in the worst situation during a full game of HOE from start to end. There is no rule here, you'll have to do tests. Your CPU is pretty weak to run lot of servers in my opinion. For the memory I would say it is right, you need minimum of 1GB of ram free to run a server, and if server does not reboot frequently (like daily or so), you'll need lot more per server. PS: Why I cannot remove this link after posting itĪs far as I know there is no hardware requirement anywhere. I'd like to see if there are official answers for this. ![]() Each 0.6Ghz of a single core of Intel will be enough for one server." "KF2 servers are not sensitive to CPU performance. I reckon that you can at most setup 6 servers. ![]() That's how many 6-men servers you can start from this PC." Check how much memory is available through taskmgr. Just a few days before now I asked another 2 server admins and they mentioned something astonishing: I was astonished and looked into the server but there isn't any evidence at all. Like this.Ī few days after that I've received responses in my groupchat:"In later waves there are packet losses in your server as long as they spawn.". A few days earlier (Just after the V1054 update, at 11 PM UTC+8) I reckon that 4 servers are not enough to fully load my server and set for 8. Now I've set up the SteamCMD and hosted a bunch of KF2 servers in thus PC (and made configs in my router so the ports are accessable)Īt first I set 5 servers, and later on 4. (Crucial Ballistix Sport) The OS is Windows 10 64bit. I've got a homemade PC with Intel Celeron G1610T, and 1 strip of 8GB DDR3 memory.
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